Draconian Rover
Few draconians choose to spend their lives away from all of their fellow draconians. The few that do, whether from bitterness, loss, or a passion for independence, live by themselves out in the wilderness. These draconians are quicker and tougher than most, as they frequently deal with dangerous monsters. While the other draconians do not look to them for an example, they are still held in a measure of awe by all who meet them.
Special Notes: This unit darkens the surrounding area, making chaotic units fight better, and lawful units fight worse.
Information
Advances from: | Draconian Trickster |
Advances to: | |
Cost: | 69 |
HP: | 85 |
Movement: | 7 |
XP: | 150 |
Level: | 3 |
Alignment: | chaotic |
ID | Draconian Rover |
Abilities: | deluminates |
Attacks (damage - count)
claws melee | 8 - 4 blade | ||
flame breath ranged | 9 - 3 fire | ||
tail melee | 8 - 2 impact | ||
horns melee | 11 - 1 pierce | ||
light magic ranged | 7 - 3 arcane |
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | -20% | fire | 0% | |||
cold | 0% | arcane | 20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 50% | |
Cave | 3 | 20% | |
Coastal Reef | 1 | 50% | |
Deep Water | 1 | 50% | |
Flat | 1 | 50% | |
Forest | 1 | 50% | |
Frozen | 1 | 50% | |
Hills | 1 | 50% | |
Mountains | 1 | 50% | |
Mushroom Grove | 3 | 30% | |
Sand | 1 | 50% | |
Shallow Water | 1 | 50% | |
Swamp | 1 | 50% | |
Unwalkable | 1 | 50% | |
Village | 1 | 50% |