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Draconian Rover

(image)

Few draconians choose to spend their lives away from all of their fellow draconians. The few that do, whether from bitterness, loss, or a passion for independence, live by themselves out in the wilderness. These draconians are quicker and tougher than most, as they frequently deal with dangerous monsters. While the other draconians do not look to them for an example, they are still held in a measure of awe by all who meet them.

Special Notes: This unit darkens the surrounding area, making chaotic units fight better, and lawful units fight worse.

Information

Advances from: Draconian Trickster
Advances to:
Cost: 69
HP: 85
Movement: 7
XP: 150
Level: 3
Alignment: chaotic
IDDraconian Rover
Abilities: deluminates

Attacks (damage - count)

(image)claws
melee
8 - 4
blade
(image)flame breath
ranged
9 - 3
fire
(image)tail
melee
8 - 2
impact
(image)horns
melee
11 - 1
pierce
(image)light magic
ranged
7 - 3
arcane

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact-20% (icon) fire0%
(icon) cold0% (icon) arcane20%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle150%
(icon) Cave320%
(icon) Coastal Reef150%
(icon) Deep Water150%
(icon) Flat150%
(icon) Forest150%
(icon) Frozen150%
(icon) Hills150%
(icon) Mountains150%
(icon) Mushroom Grove330%
(icon) Sand150%
(icon) Shallow Water150%
(icon) Swamp150%
(icon) Unwalkable150%
(icon) Village150%